How to Draw a House on Sketchup TUTORIAL

Chapter iv. Drawing a Basic House

Information technology's time to use the cartoon techniques yous've learned to a practical projection. In this affiliate, you'll build a firm with an overhanging roof and a garage. You lot'll model the doors and windows and trim them out in realistic item. To complete the project, you lot'll add a driveway and a front path.

Along the way, you'll add together some new skills and techniques to your SketchUp toolkit. To beginning with, you'll larn new techniques for coaxing inferences from the points, edges, and faces of your model. Equally important, yous'll acquire how to lock your cartoon tools then they move only along specific inferences and axes. Later you've mastered these techniques, you'll apply them time and again. They're 1 of the primary reasons SketchUp artists are able to draw and then speedily and accurately. You'll also learn how to use the Offset tool to chop-chop model new elements—similar trim details—based on the outlines of existing objects like doors and windows. Then hop in your pickup truck, and drive out to the construction site. It's fourth dimension to kickoff building.

Locking an Inference

Affiliate iii introduced inferences (Finding 3-D Inferences)—handy lines that pop upwards from time to time to prove you what SketchUp thinks you want to practice. Inferences appear as temporary, dotted lines. They help you align your work to SketchUp'southward main axes or detect an edge's midpoint or endpoint (Figure 4-1). You use these inferences as guides when you describe new lines and shapes. Letting SketchUp do the aligning and measuring for you makes your work become a lot faster.

As you move your cursor around your drawing, SketchUp displays inference lines. Use these inference lines to measure and align the new parts of your model.

Figure 4-ane. As you move your cursor effectually your cartoon, SketchUp displays inference lines. Utilise these inference lines to measure and align the new parts of your model.

As yous move a drawing tool (similar the Line tool) around in 3-D space, SketchUp works backside the scenes to effigy out which inference you lot need. When it sees a likely candidate, the plan displays an inference line or highlights a detail betoken. Inference lines ordinarily run from your cursor back to a bespeak that y'all might detect helpful. When specific points are highlighted, you come across a large colorful dot under the cursor. For case, when your cursor is over an edge, a green dot indicates an endpoint, and a blue dot indicates a midpoint. Unremarkably, accompanying tooltip messages explicate the inference.

In before exercises when you saw an inference that you lot needed, you moved your cursor slowly and carefully, so you didn't lose the inferences every bit you lot drew new shapes and lines. In this do, you larn how to lock an inference, then you lot tin can work more quickly instead of making your mouse tightrope walk to use the inference.

  1. With the rectangle tool, draw a 20 x 10-pes rectangle .

    Draw the rectangle on the plane formed past the red and green axes. The blueish axis is perpendicular to the rectangle.

  2. With the Push/Pull tool, pull the rectangle upwards into a box .

    Pull the box up and then it'south a skillful top for a one-story house—nearly 8 feet works well.

  3. Click the Iso view button or choose Photographic camera → Standard Views → Iso .

    You encounter an angled view of the box.

  4. Click the box'south lower-left corner to start a line, and then move along the green centrality, equally shown in Effigy 4-2 .

    When you motility your cursor along the green axis, you lot see a thin green line. If y'all happen to move off the green axis, your cursor changes to a blackness line.

  5. While the line is still light-green, printing and hold Shift to lock the inference in place .

    When yous press Shift, the sparse green line changes to a thick greenish line, equally shown in Effigy 4-two. One time you lock in the green inference, yous can motion your cursor all over the drawing, and no matter where y'all move the cursor, the line you're drawing is locked to the green axis.

    Inferences first appear as thin lines. Press Shift, and the inference changes to a thick line. With the inference locked, you're free to move your cursor anywhere in the drawing, making it easy to grab a measurement from another reference point.

    Figure iv-2. Inferences first appear as thin lines. Press Shift, and the inference changes to a thick line. With the inference locked, you lot're free to motility your cursor anywhere in the cartoon, making it easy to grab a measurement from another reference point.

  6. With the Shift key still downwards, click to stop the line .

    The line is drawn parallel to the green axis. SketchUp assumes y'all want to continue drawing lines, so there's a safe band line between your cursor and the recently clicked bespeak.

  7. Position the cursor so that the rubber ring line is aligned with the cherry axis .

    When your line is parallel to the red axis, the rubber band line changes to a thin red line.

  8. Press and hold Shift to lock the red inference line .

    The thin red line changes to a thick cerise line. Yous can motion the line cursor around your cartoon to reference other points, edges, or faces.

  9. Move the line cursor to the box's lower-right corner to reference that bespeak .

    When you lot motility the cursor to the corner of the box, the line that you're drawing extends forth the reddish axis. SketchUp displays three signals when y'all move the cursor to the corner of the box—kind of like a basketball game coach waving wildly from the sidelines:

    • A dark-green dot appears at the box's corner.

    • A new dotted inference line runs from the corner to the tip of the line you're drawing.

    • A tooltip appears that reads, "Constrained on Line from Point." This is SketchUp's cryptic way of proverb that yous're using the corner point equally a reference for the new line.

  10. With your cursor still referencing the corner point, click to complete the line along the reddish axis .

    A new line appears along the ruby axis. This line is parallel to the bottom edge of the box, and information technology'southward exactly the same length. Best of all, you didn't demand a carpenter'due south foursquare or a tape measure to draw information technology.

  11. Draw the next line to the corner bespeak on the box .

    This line's a sure-fire, and it completes a rectangle that'southward attached to the box. There's no longer a condom band line fastened to the cursor, because SketchUp knows you've completed the shape. Now that you lot've built out, in the adjacent steps you'll build upwards.

  12. Click the new rectangle'due south lower-left corner, and and then brainstorm to describe a line up the blueish axis .

    When your line is on the blue axis, the safety band line changes to a thin blue line (run into Figure 4-3).

  13. Printing and agree Shift to lock the blue inference .

    The rubber ring line changes to a thick blue line, and the line is locked to the blueish centrality.

  14. Move the line cursor to the meridian edge of the box, and then click to complete the line .

    You can reference any point on the top edge or face of the box to set the height of your line.

  15. Go along by cartoon a new line along the green axis back to the box .

    This should simply take i click, because SketchUp's all fix for yous to depict another line. When you lot're done, a new confront fills in.

  16. Draw a new line forth the blue centrality from the right corner of your rectangle .

    Use the aforementioned techniques (steps 12–xiv) to lock the inference and reference a point on the top of the box to set the height for your line.

  17. Draw a horizontal line to the corner of the outset box to complete the face of this new box .

    After you've drawn the line, the confront fills in.

  18. Complete your new box by cartoon a line from top corner to top corner, as shown in Figure four-four .

    One time this terminal line is drawn, the faces on pinnacle and to the right fill in. You've drawn a perfect, new box past using inferences from the first box.

When you're drawing a new line along the blue axis. pressing Shift locks the inference to the blue axis. To make the line exactly the height of the box, you can reference any point along the top edge of the box.

Figure 4-3. When you lot're drawing a new line along the bluish axis. pressing Shift locks the inference to the blue axis. To brand the line exactly the height of the box, you lot can reference any point along the top border of the box.

Drawing this last line from corner to corner will complete the new box. With a click of the mouse, the last two faces fill in.

Figure 4-four. Drawing this last line from corner to corner will consummate the new box. With a click of the mouse, the last two faces make full in.

Working with Sloped Surfaces

Up to now, most of the exercises accept concentrated on edges and faces that are parallel and perpendicular to each other. Nigh of the edges and faces have been aligned with ane of the three master axes: red, dark-green, or blue. Withal, the globe is filled with odd angles and sloped surfaces. And for good reason—a sloped surface is a great way to go on rainwater off your roof. In this section, you larn how to create sloped surfaces and how to reference an existing sloped surface to create a 2nd sloped face at exactly the same angle.

Follow these steps to create a sloped roof for the kickoff box y'all created in this chapter:

  1. Click the corner that'due south uttermost to the back, and then describe a brusk line along the blueish axis .

    A new line extends above the top of the boxes. SketchUp is set up for you lot to draw another line.

    Tip

    Press the up arrow to force the line to the blue centrality, or expect until you see a tooltip that says "On Blue Centrality", then press and hold Shift. Pressing Shift locks your line to the blue axis.

  2. Draw a line down to the endpoint shared by the ii boxes to create a triangular shape at the front of the box .

    The angle of a sloped roof begins to have shape. Utilize Effigy 4-five as a reference for this second line.

  3. Repeat steps 1 and 2 to create an identical triangle on the box's right side .

    Equally you lot draw the vertical line along the blue axis, concord down the Shift fundamental to lock the inference on the bluish axis. And so move the cursor to the top of the outset line as shown in Figure four-five to set the height for the new line.

  4. Draw a ridgeline that connects the peak betoken of each triangle .

    Once the ridgeline is drawn, the back confront and the sloped face fill in, creating the new roof.

Referencing a Sloped Surface

The offset box you drew at present has a handsome sloped roof. Suppose you want to create a sloped roof for the second box that continues forth the same angle. Yous can depict this line the difficult fashion, the inaccurate mode, or the easy manner. The difficult style is to pull out SketchUp'due south protractor tool (see Using the Protractor Tool) and to create a guideline that you apply to create the new roofline. Well, that's not as well difficult, but it takes unnecessary steps and clicks. The inaccurate way is to modify to a side view and just try to eyeball your roofline. You can go shut, simply information technology'south unlikely you'll draw a truly accurate line. Creating your roofline the easy style takes only two clicks and a hover. Here are the steps:

Draw the second vertical line using the click-move-click method. Press and hold Shift to lock the line to the blue axis. Reference the top of the first line (as shown here) to set the height of the second line.

Figure 4-v. Draw the 2nd vertical line using the click-movement-click method. Press and hold Shift to lock the line to the blue axis. Reference the top of the first line (as shown here) to set the height of the second line.

  1. With the Line (Fifty) tool, click the point where your two boxes see at the top .

    A rubber band line appears, attached to the end of the Line cursor on one end and to the corner point on the other.

  2. Move the cursor over the sloping line above the first box and hover along the edge .

    Don't click or do anything else; you're just expressing your interest in the angled line. SketchUp takes note when yous hover over an edge or face up.

  3. Move your cursor to extend that line beyond the vertical confront of the second box, every bit shown in Figure 4-half dozen .

    When the line is at about the same slope as the roof line, it changes to a magenta color. This inference shows that the slope of the new line is identical to the line y'all hovered over in pace 2. You tin think of magenta as the parallel inference colour.

  4. Press and hold Shift to lock the inference .

    The thin magenta line turns into a thick magenta line. Y'all tin can move your line cursor anywhere in the window, and the line stays locked to the roof's gradient. You lock the inference to the sloped line with the Shift key, simply as you locked inferences that followed the main axes.

  5. Click the box's right edge to finish the line .

    Continue to agree Shift, and click any point along the correct border to complete the line.

    After hovering over the edge of the sloped roof, the Line tool displays a magenta inference line that shows the continuation of the slope. Press and hold Shift to lock in the inference and to complete the line.

    Figure 4-6. After hovering over the edge of the sloped roof, the Line tool displays a magenta inference line that shows the continuation of the gradient. Press and agree Shift to lock in the inference and to complete the line.

  6. Utilise the Push/Pull tool to remove the portion of the box above the roofline, every bit shown in Figure 4-seven .

    Start past clicking the upper triangle, and then click on the back edge of the box to reference the back confront. When you click the back confront, the excess portion disappears as it'southward pushed out of existence.

It was easy to match the slope of the original roofline by using the magenta inference. You lot'd already drawn that second box, so it was unproblematic to determine the endpoint for your new sloped roof. Simply what if you wanted to create a new 3-D shape by using that same slope? Peradventure you'd like to continue this roofline all the way to the basis. SketchUp gives you an easy fashion to effigy out the dimensions of this new improver.

  1. Click the house'southward bottom corner, and and so drag a line along the green centrality .

    When the line is oriented to the dark-green axis, its colour changes from black to green.

  2. Press and agree Shift to lock the light-green inference line .

    Property the Shift cardinal locks the line to the greenish axis and changes it to a thick green line. Now y'all can move the Line cursor to any indicate in the cartoon window without changing the line's orientation.

  3. Move the Line tool to the surface of the roof and then click .

    Brand sure your cursor is over the confront of the sloped roof (as shown in Effigy 4-8). When you click, SketchUp creates a line that's the perfect length to extend the slope of the roof to the basis.

    After creating the new slope line for the second roof, use the Push/Pull tool to push away the excess portion. Click and start your push, and then click the back edge of the box to remove the section entirely.

    Figure 4-vii. Afterward creating the new slope line for the 2nd roof, apply the Push button/Pull tool to push away the excess portion. Click and first your button, and then click the back edge of the box to remove the department entirely.

    By referencing the slope of the roof, you can draw a line exactly the right length to extend the roof to the ground. To reference the slope, make sure your tool is over the face of the roof (as shown here), not over one of its edges.

    Figure iv-8. By referencing the slope of the roof, you tin can draw a line exactly the right length to extend the roof to the basis. To reference the slope, make sure your tool is over the face up of the roof (as shown hither), not over one of its edges.

  4. Click the corner of the roofline to complete the new triangle .

    If y'all want to examine the new triangle you created, utilize the Orbit (O) tool. Inspection shows that information technology's a perfect extension of the other rooflines.

  5. Draw a line along the red axis, using the back of the box as a reference indicate .

    Utilize Shift to lock this new line to the ruddy axis, and then click the house'southward back edge to determine its length.

  6. Draw a line to connect to the bottom of the box .

    SketchUp is ready to depict a new line, then all you have to do is click the corner.

  7. Draw a sloping line to complete the back triangle and enclose the new 3-D shape .

    When you draw the last line (Figure iv-9), the meridian face forming the roof fills in, and the new add-on is consummate.

    When you draw the last line, the last two faces of the new addition fill in.

    Figure 4-ix. When y'all draw the last line, the last two faces of the new addition fill in.

Still Another Way to Reference a Slope

By now yous're probably confident that every bit long every bit you have a sloped edge or face to reference, you lot can create a matching gradient for whatsoever circumstance. That'due south true, but for the sake of complete disclosure, hither's one more example. If you're following along doing the examples in SketchUp, employ the Eraser tool to remove the improver you congenital in the last example. (For a tip on erasing several edges at once, see the box on the next page.)

In the previous example, yous saw how to extend a line to just the correct length to go along the gradient of the roof. You lot tin too utilise an inference to create a vertical line that's merely the correct height to keep the roof. As shown in Figure four-10, the method is nigh exactly the same. Click to start drawing a vertical line. When the line is blue, indicating it's aligned with the blue centrality, press and hold Shift to lock in the inference. Then you can motility your cursor to reference any point, border, or face in your model. Movement the cursor over the face of the sloped roof and and so click; SketchUp references the slope of the roof and creates a vertical line of exactly the right height. Finish upwards by drawing an border that connects the top points.

Top: To create a vertical line that's exactly the right height to continue the roofline, press and hold Shift to lock the inference for the blue axis. Then click the face of the roof to reference the slope.Bottom: After you draw the vertical, connect the top points for a perfect continuation of the roofline.

Effigy iv-10. Top: To create a vertical line that's exactly the right height to continue the roofline, printing and concord Shift to lock the inference for the blue axis. So click the face up of the roof to reference the slope. Lesser: After you draw the vertical, connect the acme points for a perfect continuation of the roofline.

Inference Locking with the Move Tool

Inference locking works with all of the drawing tools, including those that draw lines and shapes. Information technology besides works with the tools that modify existing objects, such every bit the Move tool. To become a feeling for inference locking with the Movement tool, start with a box like the one in Figure 4-11. Make sure the box has but six faces. If you're using a model from the previous practice, remove any extra shared edges.

This box has a sloped roof. Using the Move tool and inference locking, you can even the sides.

Figure 4-xi. This box has a sloped roof. Using the Move tool and inference locking, you can fifty-fifty the sides.

  1. With the Motility (M) tool, click the top edge of the short side of the box .

    The entire edge is highlighted, and the edge moves as y'all move the cursor.

  2. Move the edge upwardly, forth the blueish centrality .

    When the edge is moving forth the blue axis, you see a blue dotted line and a tooltip that says "On Blueish Axis".

  3. Press and agree Shift to lock the motion along the bluish axis .

    When you lot press and hold Shift, the dotted line becomes thicker, and movement is constrained to the blueish centrality. You can move the cursor to any signal in the drawing area, and the edge continues to move forth the blue axis.

  4. Motion the cursor to the contrary edge, and click to reference the height of the reverse wall .

    When your Move cursor is over the opposite edge of the box, a tooltip appears saying "Constrained on Line Intersect Plane", as shown in Figure 4-12. This message is SketchUp's cryptic way of telling you that you lot're referencing the acme of the opposite edge.

You can use the Shift-key inference locking technique with many of SketchUp's tools. Here the Move tool is moving a top edge while it's locked into the blue axis. The opposite face of the box is referenced to create walls (faces) of equal height.

Figure 4-12. You tin can employ the Shift-key inference locking technique with many of SketchUp'due south tools. Hither the Move tool is moving a tiptop edge while information technology's locked into the blue axis. The opposite face of the box is referenced to create walls (faces) of equal height.

If y'all want to experiment some more using the Move tool, endeavour this practice. You can use the box from the previous exercise, or create a new box like to the 1 in Figure 4-13. Find the midpoint along 1 of the long edges, and describe a line from midpoint to midpoint, dividing the top of the box into two halves. Doing that divides the long edges into two parts, where each part has its own midpoint. Divide the ii parts again, then that the top of your box looks like Figure four-thirteen.

Apply the Move (M) tool to pull up one of the lines to create a peaked roofline. When the movement is forth the blue axis, y'all see a bluish dotted line and a tooltip message that says "On Blueish Centrality". Press and hold Shift to lock the motility to that axis. Click to complete the move and the reshaping of the roofline. Next click one of the other lines in the roof, as shown in Effigy 4-xiv. Pull it up in the same manner, locking it to the blue centrality. Then move your cursor over to the first ridgeline and click. This creates two roof ridges of exactly the same height.

The top of this box was divided into four parts. First, it was divided in half by drawing a line from midpoint to midpoint. Then each new section was divided in the same manner, from midpoint to midpoint.

Figure 4-thirteen. The summit of this box was divided into four parts. Kickoff, it was divided in one-half by cartoon a line from midpoint to midpoint. Then each new section was divided in the same manner, from midpoint to midpoint.

As you pull the second roof ridge along the blue axis, hold down the Shift key to lock in the inference. Then reference the first ridge line to set the height of the edge.

Figure 4-14. As you lot pull the second roof ridge forth the blue axis, hold downward the Shift key to lock in the inference. Then reference the outset ridge line to gear up the height of the border.

You tin can use inference locking as you move an entire face and all its edges. For example, click one of the middle roof faces. Brainstorm to move the face along the blue axis, and lock the inference by holding Shift. Once the inference is locked, reference the contrary sloping confront, as shown in Figure 4-fifteen. Click the face, and you create a tall roof with a single, off-center ridgeline.

You can change the orientation of an entire face by using the Move tool and inference locking. Here the roof changes from two ridgelines and four sloping surfaces to a single ridgeline with two sloping surfaces.

Figure 4-15. You tin change the orientation of an entire confront past using the Move tool and inference locking. Hither the roof changes from 2 ridgelines and four sloping surfaces to a unmarried ridgeline with 2 sloping surfaces.

Using Inference Locking with Shape Tools

If y'all've followed all the exercises in this chapter, yous're probably a pro at locking inferences and referencing points, edges, and faces in your model. All that practise will come in handy as you lot work in SketchUp. This last example shows y'all how you can use references from one object, such as a house, to align shapes and faces that are completely unattached to that object. Again, this power comes from a combination of inference locking and SketchUp's click-move-click drawing method.

Start with a model that has a couple of sloped surfaces, like the business firm model from the previous exercises. Select one of the shape tools, like the Circle or Polygon tool. Discover that when you hold the shape tool over one of the surfaces of the house, the tool automatically orients itself to the surface underneath. Motility to a different surface, and the tool snaps to that orientation. Move the tool to one of the sloped roof surfaces, and then press and hold Shift. Motility the tool away from that surface, and and so click-motility-click to draw the shape in mid-air, abroad from the house model. When you're done, it should look something like Figure 4-sixteen. The shape should be oriented to the same slope as the roof. Use the Orbit (O) tool to maneuver around and come across the shape from different angles. If you want some more than exercise, draw shapes with the Rectangle and Polygon tools that are aligned to some of the other surfaces of the house.

You can use inference locking with the shape tools, like Circle (C), Polygon (P), and Rectangle (R). Hover over a surface to reference the orientation; then press Shift and move to a new position in the drawing area. Still holding Shift, draw your new shape.

Figure iv-sixteen. You can use inference locking with the shape tools, like Circle (C), Polygon (P), and Rectangle (R). Hover over a surface to reference the orientation; so press Shift and move to a new position in the cartoon expanse. Still belongings Shift, draw your new shape.

Making Doors and Windows

When you lot're building a house in the real globe, you lot spend a lot of time measuring and adjustment the different elements. Yous may desire to marshal several windows so they're at the same height. Perhaps y'all'd like to position a garage door and then it'south perfectly centered underneath the eaves. In the existent world, that takes a lot of quality time with your tape mensurate. In SketchUp you lot tin can take advantage of estimator-assisted shortcuts, nigh importantly, that old friend the inference.

For this exercise, showtime with a firm-shaped box that looks like the 1 in Figure 4-17. You create and position openings for doors and windows. Later on y'all'll create framing and trim for these features.

  1. With the Rectangle (R) tool, draw a front door on the house .

    Position the door to the left of the midpoint, as shown in Figure four-18. For this practise, it's fine to eyeball the dimensions. Just drag out a rectangle that appears to exist a reasonable size.

    If you don't have a house model from the previous exercises, you can download house_begin.skp from the Missing CD page at .

    Figure four-17. If you don't have a house model from the previous exercises, you can download house_begin.skp from the Missing CD page at http://missingmanuals.com/cds.

  2. Hover over the door's upper-right corner, and then movement horizontally to the right .

    When y'all run across a tooltip that says "Endpoint", movement the cursor to the correct. As you motion the cursor horizontally, you lot should see a dotted inference line—if non, try moving up or down just a smidgen.

  3. Printing and hold Shift to lock the inference .

    The sparse, dotted inference line becomes a thick, dotted inference line.

  4. Click-move-click to draw a window, with the tiptop edge the aforementioned height every bit the door .

    Your window tin be foursquare equally is the one shown in Effigy 4-18, or it can be rectangular. SketchUp displays a tooltip message when a rectangle is a foursquare or a gilt section.

  5. On the left side of your house, draw a big rectangle for a garage door .

    Yous tin can place the garage door anywhere along the left side of the edifice. You'll position information technology precisely in the following steps.

  6. With the Select tool, click the garage door .

    Afterwards you lot preselect the garage door, the face and edges show highlights.

  7. Choose the Motion (M) tool and click the midpoint at the top of the garage door .

    After you click the midpoint, the garage door moves with the cursor. Information technology's constrained to moving along the face of the wall.

    Hover over the top corner of the doorway, and then slowly move the Rectangle tool horizontally. An inference line helps you to draw the window at the same height as the door.

    Figure four-18. Hover over the top corner of the doorway, then slowly move the Rectangle tool horizontally. An inference line helps you to describe the window at the aforementioned height as the door.

  8. Printing and hold Shift, and and then move the cursor to point at the peak of the garage, as shown in Effigy iv-19 .

    The garage door moves horizontally as you move the cursor.

  9. Click to finish the move .

    The garage door is centered beneath the peak of the roof.

The world is full of symmetry—both natural and human made. This fact was not lost on SketchUp's software engineers; they created the handy Offset tool and so you can easily copy and utilise the existing shapes and edges in your drawing. The Beginning tool is in the toolbar, near the Move and Button/Pull tools, or you can choose Tools → Beginning. For some tips and details about using the Offset tool, see the box on the next page. In this side by side practice, you'll trim out the window and doors of your business firm model. Trim out is a carpenter's term for applying wood trim around something like a door or window. Trim hides the seams and provides a more finished expect.

By using the Move (M) tool and an inference line, you can align elements like this garage door to other parts of your model, like the peak of the roof.

Effigy 4-19. By using the Move (M) tool and an inference line, you can marshal elements similar this garage door to other parts of your model, like the elevation of the roof.

For the purposes of learning SketchUp, the trim out process provides a cracking introduction to the Kickoff tool. Earlier you use the Offset tool, make sure nothing in your model is selected past pressing Ctrl+T (Shift-⌘-A).

This 2-D design that looks like a target was created by drawing a 3-inch circle and then repeatedly creating a new edge using the Offset tool.

Figure 4-20. This 2-D blueprint that looks like a target was created by drawing a iii-inch circle and then repeatedly creating a new edge using the Beginning tool.

  1. Select the Offset tool and so motion the cursor over unlike parts of your business firm model .

    Equally you move the cursor around your model, auto-pick kicks into activeness. Unlike faces are highlighted and a red square snaps to unlike edges. The foursquare marks the target of the offset performance.

  2. Click one time while the cherry-red square is on the edge of the window .

    The square locks in place on the edge. At present every bit y'all move the cursor, you see another rectangle that indicates the shape to exist created by the offset. Drag the cursor away from the opening to create an offset on the outside of the window opening, or drag it toward the center of the opening to create an get-go inside. Every bit you drag, the offset altitude is displayed in the Measurements toolbar, every bit shown in Figure 4-21. If you want to be precise, y'all tin blazon a value in the Measurements toolbar.

  3. Move the cursor toward the middle of the window, and when you're happy with the size of the window trim, click once .

    A new rectangle appears within the original window opening.

    The red highlight marks the edge or edges being duplicated in the offset action. Here the inner rectangle shows where the new edges will appear. The Measurements toolbar gives you an idea of the dimensions of the offset.

    Figure 4-21. The red highlight marks the border or edges being duplicated in the offset activeness. Hither the inner rectangle shows where the new edges will appear. The Measurements toolbar gives you an thought of the dimensions of the offset.

  4. Double-click the edge of the inner rectangle .

    The Get-go tool creates another rectangle within of the window with the same kickoff distance.

  5. Utilise the Push/Pull tool to button back the "glass" at the centre. And then push button back the frame most half that altitude. Finally, pull out the trim so that it's about an inch or 2 in front of the surface of the house .

    Adjust these features to gustation for now. If you want, you tin can enter precise values in the Measurements toolbar.

Tip

When you're creating the trim and window frame details with the Push/Pull tool, it helps to change the camera view so you encounter the details from a slight angle. That makes it easier to approximate the distance betwixt the surfaces.

At this point the window trim looks pretty proficient. You've got an inset window frame and an outset window trim. For many buildings, the window and door trim are similar if not identical. When you look at the door, information technology'southward like shooting fish in a barrel to see that it would await good with the aforementioned trim around the sides and top, only y'all don't really want trim on the bottom, where the door meets the floor. This calls for a niggling preselection earlier you apply the offset.

  1. With the Select (space bar) tool, preselect both sides and the top of the door opening .

    Click 1 border and then concord down the Ctrl (⌘ on a Mac) key. The arrow cursor displays a + sign to indicate that y'all tin add together elements to the pick. Click the other two edges to select them.

  2. Modify to the Offset (F) tool, so click the top edge of the door .

    Because you preselected the edges of the door, the Showtime tool automatically snaps to 1 of the iii selected edges. Fifty-fifty if you hover over other parts of your drawing, it doesn't change the choice.

    When you click the top edge of the door, yous come across new starting time lines for the iii edges in the selection.

  3. Move the cursor over to the inside corner of the window trim .

    With the choice locked in, you can motility your cursor anywhere in the cartoon window. In this case, you use the window trim as a reference to create the door trim.

  4. When yous see a tooltip that says "Endpoint" (as shown in Figure 4-22), click the corner .

    SketchUp creates an kickoff for the door trim that's similar to window trim. The three edges that were originally selected are still selected, making information technology easy to repeat the process to create the door frame.

    You can use inference locking with the Offset tool. Just hold the Shift key down, and then reference another point in your model. Here the dimensions of the window trim are used as a reference for creating the door trim.

    Figure 4-22. You can employ inference locking with the Outset tool. Just hold the Shift key down, and then reference another point in your model. Here the dimensions of the window trim are used as a reference for creating the door trim.

  5. Again click the door's top border .

    The Offset tool goes into activeness, in one case once more displaying new edges as you movement the cursor.

  6. This time, move the cursor to reference the inside edge of the window frame and then click .

    Another set up of iii lines appears, giving you an edge for the door frame.

  7. Printing P to select Button/Pull, and so click the door opening .

    Afterwards clicking, the face of the door moves back and forth as you movement the cursor around the drawing area.

  8. Click the window opening .

    When you click the window opening, Button/Pull uses that as a reference for the door and sets the door at the same depth in the wall.

  9. Click the door frame, and and so click the window frame .

    The door frame is the next section moving from the centre to the outside of the door. You ready its depth by referencing the window frame.

  10. Click the door trim, and then click the window trim .

    The concluding clicks set the door trim and so that information technology stands out from the wall the aforementioned distance as the window trim. Where you're done, your trimmed out door and window should look similar Effigy 4-23.

For consistency, you probably want to add together trim to the opening for the garage door; however, it doesn't demand an inset frame like the forepart door and window. Yous tin can trim out the garage door using the aforementioned technique you used for the front door. Preselect the ii sides and the superlative edge, and then click the top with the Offset tool.

By using inferences along with the Offset and Push/Pull tools, you can quickly trim out your doors and windows.

Figure 4-23. Past using inferences along with the Kickoff and Push/Pull tools, you can quickly trim out your doors and windows.

Use the front door trim to size the trim for the garage door. Y'all can use Push/Pull to fix the garage door back in the wall, and and so use information technology to pull the trim out from the wall surface.

Building a Roof with an Overhang

Every bit you add details your model begins to look less like a modified shoebox and more like a existent firm. Another item that'southward important for real houses is a roof with an overhang. The body of the roof holds beams and rafters that support the roof, and the overhang protects the walls and siding from sunday and atmospheric condition. In the real world the laws of gravity and nature seem to have more effect than they do in SketchUp.

In this next practise, yous use the Beginning tool to create a contour for your new roof, and and then yous use Push/Pull to give it shape. The first footstep is to modify the overall contour of the roof using the Move tool.

  1. Click the roof'southward left ridgeline, and motion it downwards in along the blue axis .

    When y'all movement the ridgeline along the blueish axis, yous see a dotted blueish line and a tooltip message that says "On Blueish Centrality".

  2. When you see the "On Blue Centrality" tooltip, printing and hold Shift .

    The Shift key locks the motility of the edge to the blueish axis.

  3. Click the house'southward left border .

    The roof flattens, eliminating the ridgeline.

  4. Erase the shared edge .

    You no longer demand the shared edge that divides the ridgeline; remove it now and so it won't interfere with other parts of the model.

  5. Move the exterior edge downwards just a bit .

    Creating a slight slope here helps drain moisture and gives the building a bit of grapheme, as shown in Figure 4-24.

    When you adjust the roof line, make sure there's enough room between the roof and the garage door.

    Figure four-24. When you adapt the roof line, brand sure at that place'south enough room between the roof and the garage door.

  6. At the front end of the house, select the edges that define the roof's contour .

    Your selection should include three lines at the tiptop of the firm.

  7. Use the Offset tool to get-go the edges upward .

    Y'all can eyeball this offset, or type dimensions. Something between 6 and viii inches is appropriate for a roof.

  8. With the Line (L) tool, connect the edges betwixt the original lines and the new lines created past the commencement, as shown in Figure four-25 .

    You close this new shape by cartoon a line on each end. One time the shape is closed, the face fills in.

    Draw a line on each end of the roof to connect the original edges with the new edges created by the Offset tool. Once the shape is enclosed, a new face appears between the edges.

    Figure iv-25. Describe a line on each end of the roof to connect the original edges with the new edges created by the Offset tool. One time the shape is enclosed, a new face appears between the edges.

  9. Cull Push/Pull (P), and then push the new outline of the roof back to encompass the rest of the house .

    Click the new surface once with Push/Pull, and then push button it to the back of the building. You can reference one of the back edges to temporarily align the roof with the dorsum of the edifice.

  10. Pull out the overhang on the front .

    Click the forepart face again, and begin to pull the face frontwards to create an overhang. A 9- or x-inch overhang works well, but you tin can use any dimension y'all want.

    Once the front face is complete, use Push/Pull to extend the new roof to the back wall of the building.

    Figure four-26. Once the front face up is consummate, use Push button/Pull to extend the new roof to the back wall of the building.

  11. Pull out the overhang on the sides and the back .

    The overhang should be the same on all sides of the building. Utilize the Measurements toolbar to accurately create overhangs of equal dimensions. After yous've pulled out all the overhangs, you may notice that the procedure leaves some extraneous lines.

    Notation

    You lot can't just double-click to repeat the overhang distance. This is due to SketchUp's interior (white) and outside (blue) face up issues. For more details, see Double-Clicking with Push/Pull.

  12. Change your view so y'all tin can see the bottom of the overhang, then erase the extra lines .

    As shown in Effigy iv-27, delete the shared edges that separate faces on the same plane. Don't delete the edges where the roof changes angle; that also erases the faces.

  13. Orbit (O) around the place and adore your construction skills .

    Unless you've gone off on a creative tangent, your model looks something like the house in Figure 4-28. You'll take care of the initial landscaping in the next few steps.

Delete the extra shared edges that you find under the eaves. If you accidentally erase one of the wrong lines and the adjacent faces, use your trusty Undo key (Ctrl+Z or ⌘-Z).

Effigy 4-27. Delete the extra shared edges that you find under the eaves. If you lot accidentally erase one of the wrong lines and the next faces, use your trusty Undo primal (Ctrl+Z or ⌘-Z).

It's not exactly a McMansion—just a modest house for a modest SketchUp neighborhood. In the next chapter, you bring in the landscape architects to dress it up.

Figure iv-28. It'south non exactly a McMansion—just a minor house for a modest SketchUp neighborhood. In the side by side chapter, y'all bring in the landscape architects to dress it up.

Initial Landscaping: Front Walk and Driveway

You'll exercise some more extensive landscaping in the next affiliate, but for now you can requite your firm a plot of earth and a couple of basic paths for cars and people. These bones features are created using the Rectangle and Line tools. You want to draw these elements at the footing level, and so information technology's best to change to the tiptop view before you begin. In one case you've drawn the outline of the k at basis level, the other shapes and paths will align to that surface.

  1. Modify to the Elevation view .

    This gives you a bird's eye view of your estate. You may want to zoom out a trivial so in that location's room around the house to create a yard. Press Z to change to the Zoom tool, and then drag to change the view.

  2. With the Rectangle (R) tool, click-move-click to draw a rectangle around the house to represent the yard .

    Give yourself enough room for the kids and dog to play. And who knows, some 24-hour interval y'all may want to add a puddle.

  3. Right-click (or Control-click) the face of the new chiliad, and cull Reverse Faces from the shortcut menu .

    Because it'south a 2-dimensional shape, it's more than probable that your rectangular thousand is displaying the blue face that indicates an interior. Reversing faces changes its color to white.

  4. Select the Line tool, so draw 2 lines to create a drive from the garage to the edge of the yard .

    Utilize Figure 4-28 as a reference for placing the edges of the driveway. Information technology's easiest just to click the signal where the garage door frame meets the one thousand.

  5. Use the Line tool to create the left edge of an Fifty-shaped path from the door to the driveway .

    Click the point where the front door meets the one thousand, and draw a brusque line toward the street. Then create another line segment that turns to the driveway, shown in Figure 4-29.

  6. Choose the Select (space bar) tool, and and so select the two lines that mark the border of the path .

    When they're selected, the thin black lines go thick bluish lines.

  7. With the Showtime (O) tool, click the selected lines, and then click the other corner where the front end door meets the yard .

    Your walkway has two edges and is the same width as the firm's doorway.

  8. Save your model with the name house_finished.skp/ .

    Slap-up for a day's construction. Yous can use this model in the next chapter, where you tackle fence building and learn well-nigh the joys of SketchUp components.

    Use the Offset tool to create a second edge for the walkway from the front door to the driveway.

    Figure iv-29. Apply the Offset tool to create a 2nd border for the walkway from the front door to the driveway.

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How to Draw a House on Sketchup TUTORIAL

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